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Verbal·Information and Ideas·Central Ideas and Details
hard
The Museum of Modern Art (MOMA) in New York City exhibits some video games as works of art. Several games, including the 1981 game Tempest, are playable at the museum, but other games, including the 2003 game Eve Online, are shown only in video footage because they are too complex to exhibit in a playable form. Although this does mean that the interactive element of such games is not fully represented, MOMA’s choice to include Eve Online is likely intended to highlight important aspects of the game other than the experience of playing it.
The author of the text makes which point about MOMA’s choice of games to exhibit?
A
MOMA chose to exhibit Eve Online only in video footage because it is not as interactive as games like Tempest are.
B
MOMA chose to exhibit Eve Online because the museum thinks it effectively represents important features of video games other than their interactivity.
C
MOMA chose to exhibit Tempest and Eve Online because the museum thinks that, unlike the vast majority of video games, these two deserve to be considered works of art.
D
MOMA’s choice to exhibit Tempest and Eve Online does not mean that video games in general should be considered works of art.