Photogrammetry and polygonal modeling, methods used by digital artists to create three-dimensional elements for video games, typically require software to process geometric shapes numbering in the thousands. __________ these approaches are more economical than surface model methods, which require more powerful and expensive processors to manage polygons numbering in the millions.
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Verbal·Expression of Ideas·Transitions
mediumWhich choice completes the text with the most logical transition?
A
For example,
B
Instead,
C
As such,
D
Specifically,