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Microsoft's introduction of the Xbox console in 2001 is an instance of brand extension—the company leveraged its brand recognition as a software producer to enter a product category where it had not previously competed. To determine if perceived category similarity predicts consumers' likelihood of purchasing brand extensions, Alicia Grasby et al. identified 30 extended-brand pairs (e.g., the same brand of mobile phone and headphones) in 52 weeks of purchases by approximately 60,000 households; for each pair, Grasby et al. had consumers rate the similarity of the product categories and calculated the change in probability of a brand in one category being purchased if the same brand was purchased in the other category.